According to Korba, all the choices made by Graham are heroic, and there is no way for players to build a “bad” Graham. Most of these choices are game play-based. Actions performed by players have consequences and impact the game’s story, and as a result, change the game’s overall experience. Players also make decisions throughout the game that are divided into three different approaches, bravery, wisdom, and compassion. When players make wrong decisions and die, Graham replies with phrases such as “That’s what would have happened if I did that”, before players re-spawn. For instance, performing certain actions unlocks additional dialogue. Players’ actions in the game change the narrative. The game is narrated by the elderly King Graham and his granddaughter Gwendolyn. They can switch to first-person perspective when inspecting them.
For instance, players can pick up, gather, and inspect different scenery items. As a result, the game does not have any complicated interfaces or controls Throughout the game, players can interact with different objects in the environment.
According to Matt Korba, the game’s creative director, the game’s controls focuses on “one-button context”.
The movement of Graham can be completely controlled by players. Instead, it is an adventure game that tasks players to control Graham, who ventures to different places to become a knight. Unlike the classic King’s Quest video games, the new King’s Quest is not a point-and-click adventure. The Perils of Rosella pit evil fairies and fearsome foes against the brave princess as she fights to save her father. King Graham lies on the brink of death and only a magical fruit from a far off land can heal him. Upon the discovery that he is the long-lost son of the royal family, young prince Alexander learns that To Heir is Human. A young apprentice to an evil wizard must escape his captor or be faced with certain death. Romancing the Throne won’t be easy with mermen and vampires separating him from his imprisoned bride.
Now the ruler of Daventry, King Graham sees a vision of a beautiful woman trapped in a tower. By retrieving the three treasures of Daventry, he will not only save the land but become its king. Is appointed by the dying king to embark on a Quest for the Crown.